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Weapons - Every weapon deals the same amount of damage per blow, although some weapons may hit enemies multiple times in one blast. Pause Button (Start) - Pause, and access the Command Select Screen. Equip Button (Select) - Equip the highlighted weapon in the Power-Up Bar. In overhead Stages, jumping is not possible. Hold this to automatically jump again upon landing. The longer this is pressed, the higher the jump. Fire Button (B) - Use the equipped weapon. (The heroes automatically hang onto any chains they touch.) In overhead Stages, press this to run around (relative to the screen). Aiming diagonally downward while running is not possible, but it can still be done while in the air. In side-scrolling Stages, press Left and Right to run, and press Up and Down to aim upward and downward. Each hero has a different set of weapons, and therefore each has his own Power-Up Bar. When the desired item is highlighted, press the Equip Button to obtain it. Collect the Guncases from broken objects to highlight the next item on the Power-Up Bar. The special weapons, like in Gradius, are obtained via a Power-Up Bar.
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Controls - Contra Force, like Super Contra, has a Side-Scrolling Mode (for odd-numbered Stages) and an Overhead Mode (for even-numbered Stages). Name: The helicopter pilot Notes: Some guy who flies a Contra chopper.
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Apparently, he knows something a bunch of nasty terrorists don't want him to know, and now his life is in danger. Although we never actually see this guy in the game, we learn that he is in some serious shit. Name: The Head of Intelligence Notes: The director of the information-gathering unit of Contra. Fox keeps Burns in touch with the latest news and happenings around town. Name: Fox Notes: While not a part of the core group, he maintains close ties with the Force.
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Despite what his name may imply, Beans does not pass out explosive gas. Carrying all that metal hampers Iron's movement, but who needs to run quickly or jump really high when you can just use excessive firepower to solve all your problems? Name: Beans Run: Rank 1 Jump: Rank 2 (tied with Smith) Weapon 1: Pistol (Rank 4) Weapon 2: Time Bomb Weapon 3: Time Mine Notes: The Force's demolition man. Name: Iron Run: Rank 4 Jump: Rank 4 Weapon 1: Pistol (Rank 3) Weapon 2: Flamethrower Weapon 3: Bazooka Notes: The heavy weapons dude.
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When he isn't popping off terrorist heads or peeping into other people's windows late at night, Smith is probably busy playing around with heat-seeking devices. Name: Smith Run: Rank 3 Jump: Rank 2 (tied with Beans) Weapon 1: Pistol (Rank 1) Weapon 2: Sniper Rifle Weapon 3: Homing Missile Launcher Notes: The long-range specialist. Burns is theoretically the first of the Contra dudes, and he likes hanging around with a bunch of other guys, too. Characters - Name: Burns Run: Rank 2 Jump: Rank 1 Weapon 1: Pistol (Rank 2) Weapon 2: Hand Grenades Weapon 3: Submachinegun Notes: The leader of Contra Force. When mysterious terrorists threaten to turn Contra and possibly the rest of the world into butt sauce, only these heroes can save the day. Together, they take down bad guys, help folks in need, and regularly high-five each other. Contra Force, also code-named Blue Group, consists of four guys: Burns, Smith, Iron, and Beans. Yes, Contra is born, here in the corrupt, corporate 20th century, and its members are the only people decent and well-armed enough to stand against the many violent menaces that plague civilization. Yet among this chaos lie the seeds of the will-be alien ass-kicking squad that we all come to know and love when the forces of the Red Falcon arrive. Story - Welcome to 1992, times when civil unrest and terrorism are rife in the bustling metropolis of Neo City. It also features highly interactive environments, multiple paths, and computer-controlled allies.
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Although it has more slowdown, it is the first installment in the series that features four playable characters who have different sets of special weapons. It is a prequel whose events are set several years before those of the original game. Arc Hound) is an action shooter, like the previous installments.
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= Contents = Overview Story Characters Controls Weapons Command Select Screen Sub Player General Tips Strategies Prologue Stage 1: Neo City Docks - Warehouses Stage 2: Neo City Docks - Harbor Stage 3: Mati Building Stage 4: Aerial Convoy Stage 5: Contra Headquarters Epilogue and Staff Credits (reserved) Miscellaneous Information Air Jump Boss Strategies Patch Codes Game Genie Codes Reference Game Source Information Really Small Details Document Credits Contact Information = Overview = Konami's Contra Force (a.k.a. Version 2010 ( Monday) - Corrections made. Version 2008 ( Saturday) - Corrections made.